2014 S2 Results R9

Thursday 25/09/2014

Ducks 39 def by Beached Az 54
Ron 13, Sam 34

Clownfish 24 def by Sharks 40
Sam 22, Sophie 14

Brothers 26 def Pink Pirates 14
Tim 12, Jacquie 6

Plankton 38 def by The Nuts 48
Daniel 14, Jamie 22

The ladder and top scoring rankings have also been updated under Statistics.

Please note: There are no games next week 2 Oct, due to the 2014 16 & Under Club National Championships (Boys) being played that week. Round 10 will be played on 9 Oct. The only other break after that is Show Day on 23 Oct, as shown on the previously provided 2014 year planner.

2014 S2 Results R8

Thursday 18/09/2014

Plankton 50 def Clownfish 36
Jo 26, Sam 16

Beached Az 26 def by The Nuts 28
Wes 12, Jamie 10

Pink Pirates 24 def by Sharks 46
Jen/Clinton/Deanne each 6, Phillip 20

Ducks 27 def by Brothers 45
Ron 18, Will 19

The ladder and top scoring rankings have also been updated under Statistics.

Rule Highlight of the Week

We’ve seen information on Free Throws, Throw-ins and Neutral ball situations here, but there is also a type of ‘throw’ we haven’t seen, mainly due to it hardly ever happening, which is the Penalty Shot (S. 17 of the Regulations).

The penalty shot is taken in front of goal on the two meter line and generally worth two points if successful (see 17.3 below for exception). There are a few specific situations, listed under 17.1, for which a Penalty Shot may be awarded. Somewhat summarised, they are as follows:

  • A player commits a gross misconduct (S. 16) foul in the last minute of the game or during extra time and the umpire believes the intent was to prevent a possible goal being scored or to waste time (17.1.1).
  • If an excluded player intentionally interferes with play (17.1.2).
  • A defensive player interferes with the basket (17.1.3 and 17.1.4).
  • A player commits a “Technical Foul” (17.1.5). The term “Technical Foul” should actually be Gross Misconduct foul (S. 16), which will be amended in the next iteration of the Regulations. So, this means that if a player commits a Gross Misconduct foul, the opposing team (through any of its players) may take a penalty shot.

A successful Penalty Shot is awarded two points for any of the above breaches (so under 17.1), occur inside the 3-meter line or three points if they occur outside the 3-meter line (17.3). It’s been a while since these rules have been reviewed, but it seems 17.3 is somewhat generic. E.g. what to do when an excluded player (17.1.2) interferes with play; is that outside the 2-meter area and therefore 3 points?

It appears that the intent of that rule was to ensure that if a player was fouled (gross misconduct – 17.1.1) in the act of a shot or took a shot that was interfered with (17.1.3 and 17.1.4) outside the 3-meter line, that the subsequent penalty shot count would reflect that. Otherwise a 3-point score could for example be spoiled by interfering with the basket in favour of the subsequent 2-point penalty shot. Since there are also some other inconsistencies in S. 17, it will be reviewed in its entirety at the next Umpires Meeting, but until then all umpires are advised to interpret 17.3 in the manner suggested here (so 2/3 point consideration depends on whether and where a shot was being taken at the time).

2014 S2 Results R7

Thursday 11/09/2014

Ducks 37 def by The Nuts 66
Ron 16, Jamie 26

Clownfish 29 def by Pink Pirates 40
Sam 20, Nick 16

Plankton 40 def by Sharks 43
Emma 14, Sophie 16

Brothers 34 def by Beached Az 36
Susannah 14, Wes 28

The ladder and top scoring rankings have also been updated under Statistics.

Rule Highlight of the Week

This week’s highlight is about timing and start of play, courtesy of Kath. Once the toss has been won prior to commencement of the game, the winning team may elect to take possession first or choose the starting end. Players must take up positions in their defensive half with no part of the body in opposing team’s defensive half. Quarter will start when the red or white dial reaches the top of the 60s clock (the umpire calls ‘red top’ or ‘white top’) and the umpire blows the whistle to commence play. Timekeeper may begin timing at red or white top, even if umpire hasn’t blown the whistle (confirmation must be from umpire).

The ball MUST be released or thrown from the centre point by player in possession of the ball. No-one can swim with the ball from the centre point until it is passed off.

Timekeeper:
The Duty Team is responsible for timekeeping of all quarters of 8 minutes and rest times of 2 minutes. The Time keeper must keep track of time and make umpires and players aware of “1 MINUTE” remaining in each quarter. A simple way to do this is to set the timer to 7 minutes and let everyone know when there is 1 minute remaining when the timer goes off. The final time is read from the 60s clock in this case. There is no requirement to call “30 seconds” or “10 seconds”, although the timekeeper may choose to as long as calling the time doesn’t distract umpires unnecessarily. Timekeeper must call time at the end of the quarter to umpires and players. A penalty shot may be taken after time has ended and a ball in flight may be scored as a goal.

Game stoppages:
The game may be stopped by the umpire due to accident, injury or illness, including bleeding. An umpire may suspend the game for not more than 3 minutes – and must instruct the timekeeper when to stop the game clock. When play is resumed, the team in possession of the ball must take it from same location prior to stoppage and is not allowed to shoot. A team can forfeit during the stoppage, according to Forfeit Rules (Section 19).

2014 S2 Results R6

Thursday 4/09/2014

Beached Az 34 def Sharks 30
Julia 16, Phillip/Sophie each 12

Ducks 24 def by Brothers 44
Ron 12, Susannah 16

The Nuts 48 def Pink Pirates 34
Sylvester 12, Nick 17

Clownfish 36 def by Plankton 42
Sam 24, Cathy 22

The ladder and top scoring rankings have also been updated under Statistics.

Rule Highlight of the Week

This week we’d like to focus on the score sheets. They have been explained a number of times before, but we’re still seeing incorrectly filled in sheets, which at the very least (for you) means additional time for those recording the statistics and at most could cost you the game. We’re counting on the captains and experienced players to ensure that new & inexperienced players are instructed in the use of the score sheet as a player (before the game) and as a Duty Team member.

As shown in this example (see Regulations page), as a registered player, your name will be printed on the sheet. If not, you will be playing as a fill-in, which means your name must be written into the fill-in section. To become registered with a team, your captain must add your name on your Team Sheet and submit to Kath and myself (Dave) by end of Wednesday at the latest.

If your cap number is not pre-printed, you must write it behind your name in the Cap No field. This is each player’s responsibility. That also goes for checking pre-printed numbers. We’ve seen a number of cases where the cap numbers are pre-printed, but don’t correspond with the right player. Please make sure you correct this on the sheet before the game and follow up with your captain to have your team registration sheet updated with the correct number. If you’re playing with a different number than listed on the sheet, you will likely lose out on top scoring stats and, if the scores cannot be attributed to anyone, they can be deducted from the team total score.

The B & F Points (Best & Fairest) column is for umpires to complete and should not be used for cap numbers or to tick that you have paid the entry fee. Scores should be entered as 2’s and 3’s, not by tallying. There is a specific manner in which the score sheet must be completed and verified, as shown in the example. Should you (the Duty Team Scorer) however still have questions, please ask one of the umpires well before the game starts. Note that the score sheet is the authoritative source regarding points. In other words, if the score board differs from the score sheet, it will be adjusted to what has been written on the score sheet.

Last but not least, the Duty Team member who notes the scores on the sheet must enter his/her name in the ‘Duty Team Scorer’ field, which allows the stats coordinators to follow up directly in case of questions or mistakes. Hopefully that gives everyone a fair idea of what’s expected but as always, should you have any questions, don’t hesitate to ask here or on game nights.

2014 S2 Results R5

Thursday 28/08/2014

Brothers 28 def by Pink Pirates 36
Rob 12, Michelle 18

Sharks 44 def Clownfish 30
Phillip 16, Sam 24

Beached Az 28 def by The Nuts 54
Julia 18, Tony 20

Plankton 40 def Ducks 30
Cathy 22, Cole/Ron/Andrew each 8

The ladder and top scoring rankings have also been updated under Statistics.

Rule Highlight of the Week

Last week, I highlighted the part of the barging rules that concerns the defender’s arms (15.18.2). Please re-read that post and, more importantly, read Section 15.18-15.21 of the Regulations, which deal with “Physical Contact & Cylinder Related Minor Fouls”.

This week is about the barging rule in general. Section 15.19 refers to barging a static defender, while 15.21 deals with barging in motion. The concept of the ‘cylinder’, which is the shoulder-width space around the person, is important when determining the barging violation. Barging can be called on physical contact, but also on movement into the defender’s cylinder.

While barging a static defender (15.20) is generally straight forward, what happens when both players are in motion without contact but in each other’s cylinder is not always obvious (read 15.21). Simply said; if an attacking player moves forward or sideways into the defender’s cylinder, that is barging. If the attacker is static or moves backwards and the defender moves into the attacker’s cylinder, that is impeding (although usually more leniency is given here, since as the ‘follower’ it is harder to know when to stop). Note, that the interpretation of forward/backward depends on the placement of the defender. I.e. the defender is usually placed between the attacker and the defended basket. But, if the defender is placed behind the attacker (e.g. a double-team defence) and the attacker swims backward into the defender, that is also barging.

Since the in-motion/non-contact situations happen very often, we need to keep those rules practical. Therefore, umpires generally only call consistent barging. E.g. if the attacker tries to swim closer to the basket and does so by diagonally swimming forward into the cylinder of the defender (so not arms, as discussed last week), then the umpires generally wait (for 1 or 2 seconds) and see if the attacker stops. If the attacker consistently keeps moving into the defender’s cylinder in this situation, then a barging foul is called.

Similarly if this happens in reverse, with the attacker retreating and the defender consistently swimming forward into the attacker, that is impeding. The in-motion/non-contact scenarios tend to be considered more severely when they occur closer to the attacking area/basket.

As you can see, contact & barging rules are not simple considering the many different possible scenarios. Umpires must consider on- & off-the-ball situations (with on-the-ball being considered more severely than off-the-ball), general impact, flow of the game, intent, etc. etc. So while the barging rules have been discussed, agreed and documented to a large extent, the ongoing need for careful & consistent interpretation by the umpires and understanding & cooperation from the players are ultimately essential.

2014 S2 Results R4

Thursday 21/08/2014

Clownfish 42 def Beached Az 26
Sam 30, John 16

Pink Pirates 43 def Ducks 26
Nick 17, Cole 12

Sharks 29 def by The Nuts 44
Phillip 13, Tony 26

Plankton 42 def Brothers 27
Cathy 20, Matt 13

The ladder and top scoring rankings have also been updated under Statistics.

Rule Highlight of the Week

We’re having a quick look today at Regulation 15.18.2, which is one of the rules that deals with ‘barging’ and elaborates on the role of the defender. As you (hopefully) know by now, the concept of the ‘cylinder’, which is the shoulder-width space around the person, is important when determining the barging violation.

As mentioned in 15.18.2.1, the defender may have his/her arms out for mobility or defensive purposes, but since in that scenario they do not fall within the defender’s cylinder, the defender is not allowed to use the arms to hold an attacker back from their desired direction (this may only be done with the cylinder/torso in accordance with established contact/barging rules). Should the defender be too slow in removing the arms (15.18.2.2), they should be slack (preferably retracted in the process) and the attacker should be allowed to swim over them, while taking care not to grab or kick the defender. To recover, the defender then must swim and overtake the attacker without making contact to resume the defending position between the defended basket and the attacker.

To get a full picture of rules related to barging, check out Section 15.18-15.21, and in particular 15.21 which concerns the situation where both the attacking and defending player are in motion.

Update Umpiring Roster and Regulations

Please note that the umpiring roster has been updated to include the remainder of the season.

In addition, minor updates were made to the regulations on the Regulations page as a result of the Umpiring Meeting on 7 August 2014. Specifically:

  • 11.3 Updated to reflect that the 3-meter umpire shall be (ultimately) responsible for calling the score and communicating it to the Duty Team (this was already in place since an umpiring meeting last year, but not yet revised in the regulations).
  • 15.15 Holding the ball was clarified in sub-section 15.15.1 (no actual change in rule).
  • 16.1 Gross Misconduct, player exclusion was modified to allow a more incremental escalation.

Should you have questions regarding any of the above information, please contact Chief Umpire John Morrisby.

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