2015 S2 Results R6

Thursday 27/08/2015

Brothers 60 def Sharks 42
Mitchell 34, Markus 22

Ducks 46 def Beached Az 32
Cole/Clare each 12, Alison/Sam each 12

Clownfish 26 def by The Nuts 42
Katie 18, Tony 30

Sea Snakes 26 def by Pink Pirates 42
John 18, Nick 34

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

This week’s highlight is about timing and start of play, courtesy of Kath. Once the toss has been won prior to commencement of the game, the winning team may elect to take possession first or choose the starting end. Players must take up positions in their defensive half with no part of the body in opposing team’s defensive half. Quarter will start when the red or white dial reaches the top of the 60s clock (the umpire calls ‘red top’ or ‘white top’) and the umpire blows the whistle to commence play. Timekeeper may begin timing at red or white top, even if umpire hasn’t blown the whistle (confirmation must be from umpire).

The ball MUST be released or thrown from the centre point by player in possession of the ball. No-one can swim with the ball from the centre point until it is passed off.

Timekeeper:
The Duty Team is responsible for timekeeping of all quarters of 8 minutes and rest times of 2 minutes. The Time keeper must keep track of time and make umpires and players aware of “1 MINUTE” remaining in each quarter. A simple way to do this is to set the timer to 7 minutes and let everyone know when there is 1 minute remaining when the timer goes off. The final time is read from the 60s clock in this case. There is no requirement to call “30 seconds” or “10 seconds”, although the timekeeper may choose to as long as calling the time doesn’t distract umpires unnecessarily. Timekeeper must call time at the end of the quarter to umpires and players. A penalty shot may be taken after time has ended and a ball in flight may be scored as a goal.

Game stoppages:
The game may be stopped by the umpire due to accident, injury or illness, including bleeding. An umpire may suspend the game for not more than 3 minutes – and must instruct the timekeeper when to stop the game clock. When play is resumed, the team in possession of the ball must take it from same location prior to stoppage and is not allowed to shoot. A team can forfeit during the stoppage, according to Forfeit Rules (Section 19).

2015 S2 Results R5

Thursday 20/08/2015

Beached Az 40 def by The Nuts 48
Alison/Sam each 14, Dave/Jason/Georgie each 16

Sharks 40 def Sea Snakes 14
Phillip 18, Scott 6

Brothers 46 def Clownfish 30
Kath 14, Katie 12

Pink Pirates 38 def Ducks 36
Nick 30, Cole 16

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

This week we’re looking at the barging rule in general. Section 15.19 refers to barging a static defender, while 15.21 deals with barging in motion.

The concept of the ‘cylinder’, which is the shoulder-width space around the person, is important when determining the barging violation. Barging can be called on physical contact, but also on movement into the defender’s cylinder.

While barging a static defender (15.20) is generally straight forward, what happens when both players are in motion without contact but in each other’s cylinder is not always obvious (read 15.21). Simply said; if an attacking player moves forward or sideways into the defender’s cylinder, that is barging. If the attacker is static or moves backwards and the defender moves into the attacker’s cylinder, that is impeding (although usually more leniency is given here, since as the ‘follower’ it is harder to know when to stop). Note, that the interpretation of forward/backward depends on the placement of the defender. I.e. the defender is usually placed between the attacker and the defended basket. But, if the defender is placed behind the attacker (e.g. a double-team defence) and the attacker swims backward into the defender, that is also barging.

Since the in-motion/non-contact situations happen very often, we need to keep those rules practical. Therefore, umpires generally only call consistent barging. E.g. if the attacker tries to swim closer to the basket and does so by diagonally swimming forward into the cylinder of the defender (so not arms), then the umpires generally wait (for 1 or 2 seconds) and see if the attacker stops. If the attacker consistently keeps moving into the defender’s cylinder in this situation, then a barging foul is called.

Similarly if this happens in reverse, with the attacker retreating and the defender consistently swimming forward into the attacker, that is impeding. The in-motion/non-contact scenarios tend to be considered more severely when they occur closer to the attacking area/basket.

As you can see, contact & barging rules are not simple considering the many different possible scenarios. Umpires must consider on- & off-the-ball situations (with on-the-ball being considered more severely than off-the-ball), general impact, flow of the game, intent, etc. etc. So while the barging rules have been discussed, agreed and documented to a large extent, the ongoing need for careful & consistent interpretation by the umpires and understanding & cooperation from the players are ultimately essential.

2015 S2 Results R4

Thursday 13/08/2015

Sea Snakes 18 def by Brothers 42
Madeline 8, Mitchell 16

The Nuts 42 def Ducks 28
Troy/Georgie each 14, Andrew/Clare/Carrie each 6

Sharks 46 def Clownfish 26
Phillip 22, Katie 18

Pink Pirates 42 def Beached Az 30
Nick 23, Sam 14

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

As everyone probably knows, only 2 players of each team are allowed to occupy any space within each 2 meter area (see 15.8 and 15.9 of the Regulations). Any part of a third player in the 2 meter area is therefore a foul, including the extended arms of the 3rd team member into the 2 meter area (e.g. to grab or tap the ball).

If the defensive team had more than 2 players in the 2 meter area, and the attacking team was in possession of the ball, the attacking player with the ball at the time of the foul must choose between taking the free throw either from the spot he/she was in at the time, or on the 2 meter line directly in front of goal (the player should indicate this last one to the umpire, or Play On may be called). If it was a defensive foul and the attacking team was not in possession of the ball, then the free throw must always be taken on the 2 meter line directly in front of the goal by the attacking player nearest to the ball at the time of the foul.

Umpire Roster Updated

A quick heads-up to all umpires, the umpiring roster has been updated up to and including Round 9.

It is being provided in blocks this season, since a larger than normal number of umpires are having trouble with their availability.

2015 S2 Results R3

Thursday 06/08/2015

Sharks 50 def Ducks 40
Phillip 22, Ron 12

Clownfish 20 def by Pink Pirates 28
Katie 12, Greer 6

Beached Az 49 def Sea Snakes 28
Alison 24, Scott 16

Brothers 34 def The Nuts 26
Mitchell 16, Dave 14

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

With the conclusion of Round 3, the relaxed rules around fill-ins return to normal again (see section 3 and 6 of the Regulations). So, to remind you; note that all fill-in names should be written into the specific section on the sheet and not directly below the registered players. A fill-in is someone who is not printed on the score sheet. Note to Captains; fill-ins written in the team section of the sheet are not considered as newly registered players until an updated Team Registration Sheet has been submitted.

During Round 4 and subsequent rounds each team must have a minimum of 4 of its own registered players (or forfeit the game – don’t forget you could still play a scratch match with whomever is there).

Scores from registered (with another team) players do not count at all Round 4 onwards, so also not towards the total team score (and obviously not be eligible for B & F points for that game). A non-registered fill-in can score and that score will count towards the team total score, but they will not be attributed to the players top scoring rankings & not be eligible for B & F points until officially registered with a team (captain updates team sheet and submits with Kath and Dave).

Duty teams please note that if a registered player scores as a fill-in during round 4 or a later round, and an umpire has not picked this up and signals the score, these scores should not be counted on the score sheet. If you are not sure whether a player is registered with a team or not, then ask the relevant captain and/or umpires ASAP (preferably before game start).

2015 S2 Results R2

Thursday 30/07/2015

Clownfish 30 def by Beached Az 66
Katie 12, Alison 32

Pink Pirates 35 def by Brothers 39
Deanne 10, Mitchell 16

Sea Snakes 30 def by Ducks 48
John 26, Clare 12

The Nuts 0 (forfeit) def by Sharks 20

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

As everyone probably knows, only 2 players of each team are allowed to occupy any space within each 2 meter area (see 15.8 and 15.9 of the Regulations). So, also means that the extended arms of the 3rd team member into the 2 meter area (e.g. to grab or tap the ball) counts as a violation of this rule.

If the defensive team had more than 2 players in the 2 meter area, and the attacking team was in possession of the ball, the attacking player with the ball at the time of the foul must choose between taking the free throw either from the spot he/she was in at the time, or on the 2 meter line directly in front of goal (the player should indicate this last one to the umpire, or Play On may be called). If it was a defensive foul and the attacking team was not in possession of the ball, then the free throw must always be taken on the 2 meter line directly in front of the goal by the attacking player nearest to the ball at the time of the foul.

2015 S2 Results R1

Thursday 23/07/2015

The Nuts 59 def Pink Pirates 34
Tony 50, Nick 17

Beached Az 30 def by Sharks 36
Alison 18, Peter 16

Ducks 46 def Brothers 32
Kyle/Carrie each 10, Jess 22

Clownfish 30 def Sea Snakes 24
Jason/Katie each 12, John 14

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

As in previous seasons, fill-in scores for players registered with other teams (as well as those of non-registered players) count towards the team total during the first 3 rounds of every regular season (see Section 6 of the Regulations), which will give teams the opportunity to settle into the season. In addition, during the first 3 games of the season, there is no minimum of 4 own players requirement and the minimum of 4 players can be met through use of fill-ins from other teams.

Fill-in scores are, during the entire season, noted in the score sheet’s Fill-In section for the team and fill-in players are excluded from top-scoring and Best & Fairest stats for their fill-in game(s).

Round 4 onwards goals from fill-in players registered with another team do not count (and are not noted on the scoresheet). Scores from new (non-registered) players however continue to count and should still be noted in the Fill-In section of the scoresheet. Once a player has played 3 games with any team, they must register for THAC water basketball and nominate a specific team, as agreed with its captain. During the remainder of the season (after the first 3 games) the minimum of 4 own players or forfeit rule (see 3.5.4) applies.

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