Umpiring Roster Update

Hi umpires – the full umpiring roster is now available on the roster page.


2017-18 S1 Results R8

Thursday 14/09/2017

Brothers 40 def Sea Serpents 22
Craig/Bec each 10, Cole 14

Pink Pirates 28 def by Beached Az 30
Jen 10, Sam 18

The Nuts 46 def Sharks 26
Tony 28, Markus 14

Clownfish 49 def Ducks 38
Brett 29, Ron 14

The ladder and top scoring rankings have also been updated under Statistics.

The rest of the umpiring roster will be published this weekend.


As explained in section 2.3 of the Regulations, players must remove jewellery and other articles that might cause injury, prior to the game (e.g. watches, rings, bracelets etc.).

The umpire will assess and have the final say in whether wearing jewellery during the game presents a danger to any player (including the person wearing it) and if so, the item must either be removed or thoroughly covered with waterproof/resistant tape (e.g. piercing). If that is refused or not possible, the player can be excluded from the game.

2017-18 S1 Results R7

Thursday 7/09/2017

Clownfish 30 def by Beached Az 40
Brett 12, Sam 18

Sea Serpents 33 def by The Nuts 52
Cole 17, Tony 30

Brothers 34 def by Sharks 36
Lisa 22, Ellie 12

Ducks 32 def by Pink Pirates 43
Ron 16, Nicole 18

The ladder and top scoring rankings have also been updated under Statistics.


A reminder for all teams this week, on how to complete scoresheets when on duty. Please make sure you read this and assist your team mates who don’t read this website. Completing the scoresheets correctly helps the volunteer stats people to correctly record your results and reduces the need for following up with captains and umpires to find out the actual results.

Please check the example scoresheet at the bottom of the Regulations page with guidelines on all its sections, as well as check the below frequent mistakes.


  • Points should be recorded in 2s and 3s; not by tallying |s. Or as Kyle likes to exclaim: “NO CHICKEN SCRATCHES!!”
  • Fill-ins should be entered in the fill-in section (2 lines only for each team, since a minimum of 4 own players is required to not forfeit).
  • The person completing the scoresheet should count the scores down during the game, but also after the game count the scores for each player across to the right, which provides the check that the final scores match the player’s scores.
  • The person completing the scoresheet should write his/her name at the bottom of the scoresheet, whcih we use if we need to follow up.

2017-18 S1 Results R6

Thursday 31/08/2017

Pink Pirates 38 def Sharks 30
Susan 12, Markus 18

Clownfish 44 def Ducks 30
Scott 16, Andrew 8

Beached Az 32 def by The Nuts 58
Wes 12, Tony 30

Sea Serpents 30 def by Brothers 38
Cole/Haig each 8, Lisa/Jo each 10

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

This week we’re looking at the barging rule in general. Section 15.19 refers to barging a static defender, while 15.21 deals with barging in motion.

The concept of the ‘cylinder’, which is the shoulder-width space around the person, is important when determining the barging violation. Barging can be called on physical contact, but also on movement into the defender’s cylinder.

While barging a static defender (15.20) is generally straight forward, what happens when both players are in motion without contact but in each other’s cylinder is not always obvious (read 15.21). Simply said; if an attacking player moves forward or sideways into the defender’s cylinder, that is barging. If the attacker is static or moves backwards and the defender moves into the attacker’s cylinder, that is impeding (although usually more leniency is given here, since as the ‘follower’ it is harder to know when to stop). Note, that the interpretation of forward/backward depends on the placement of the defender. I.e. the defender is usually placed between the attacker and the defended basket. But, if the defender is placed behind the attacker (e.g. a double-team defence) and the attacker swims backward into the defender, that is also barging.

Since the in-motion/non-contact situations happen very often, we need to keep those rules practical. Therefore, umpires generally only call consistent barging. E.g. if the attacker tries to swim closer to the basket and does so by diagonally swimming forward into the cylinder of the defender (so not arms), then the umpires generally wait for a few seconds to see if the attacker stops. If the attacker consistently keeps moving into the defender’s cylinder in this situation, then a barging foul is called.

Similarly if this happens in reverse, with the attacker retreating and the defender consistently swimming forward into the attacker, that is impeding. The in-motion/non-contact scenarios tend to be considered more severely when they occur closer to the attacking area/basket.

As you can see, contact & barging rules are not simple considering the many different possible scenarios. Umpires must consider on- & off-the-ball situations (with on-the-ball being considered more severely than off-the-ball), general impact, flow of the game, intent, etc. etc. So while the barging rules have been discussed, agreed and documented to a large extent, the ongoing need for careful & consistent interpretation by the umpires and understanding & cooperation from the players are ultimately essential.

2017-18 S1 Results R5

Thursday 24/08/2017

Ducks 30 def by The Nuts 52
Jayden 10, Tony 28

Sharks 40 def Sea Serpents 38
Ellie 18, Cole 16

Pink Pirates 28 def Beached Az 20
Greer 16, Wes 10

Brothers 45 def Clownfish 26
Lisa 21, Mike/Josie each 8

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

While not often called, minor foul 15.4 “To take or hold the entire ball under the water for more than 2 consecutive seconds.” is still something to be aware of.

Quite often, players will briefly push the ball underwater in order to stabilise and/or push themselves up a bit just after obtaining possession. That’s fine and generally doesn’t take longer than a couple of seconds.

The likely scenarios in which an umpire calls this particular foul is when the player holding the ball underwater for more that 2 seconds gains an unfair advantage by doing so. Advantage such as hiding the ball, but also that of using it to push defenders away underwater.

2017-18 S1 Results R4

Thursday 17/08/2017

Sea Serpents 36 def Pink Pirates 35
Caitlin/Cole each 14, Mel 14

The Nuts 44 def Clownfish 14
Jemma 32, Mike 6

Sharks 36 def by Beached Az 54
Caitlin 16, Wes 20

Brothers 32 def Ducks 26
Anna 12, Andrew 8

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

As outlined in 14.7, whenever a player takes any kind of free throw (regular free throw, neutral ball, goal line throw in (after score), corner, side line (after ball goes out), penalty):

  1. No opposing player within 2 metres of the player taking the Free Throw may contest (defend) the taking of the throw or obstruct mechanics of the throw in any way; and
  2. No opposing player may be closer than 1 metre of the player taking the Free Throw.

The umpires may allow opposing players to be slightly within the 1-metre radius where practical, as long as the main aim of not interfering with the free throw is achieved.

On a pass or shot, defence of the player taking the free-throw may resume. If the player with the ball swims on from the free-throw spot, the umpire will call Play-On and defence can resume as well.

2017-17 S1 Results R3

Thursday 10/08/2017

Sharks 28 def by Clownfish 36
Markus/Caitlin each 8, Scott 18

Beached Az 24 def by Brothers 38
Alison/Sam/Kylie each 6, Lisa 16

Ducks 34 def by Sea Serpents 49
Andrew 12, Caitlin 25

Pink Pirates 20 def by The Nuts 52
Susan/Rob each 6, Jemma 26

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

With the conclusion of Round 3, the relaxed rules around fill-ins return to normal again (see section 3 and 6 of the Regulations). So, to remind you; note that all fill-in names should be written into the specific section on the sheet and not directly below the registered players. A fill-in is someone who is not printed on the score sheet. Note to Captains; fill-ins written in the team section of the sheet are not considered as newly registered players until an updated Team Registration Sheet has been submitted.

During Round 4 and subsequent rounds each team must have a minimum of 4 of its own registered players (or forfeit the game – don’t forget you could still play a scratch match with whomever is there).

Scores from registered (with another team) players do not count at all Round 4 onward, so also not towards the total team score (and obviously not be eligible for B & F points for that game). A non-registered fill-in can score and that score will count towards the team total score, but they will not be attributed to the players top scoring rankings & not be eligible for B & F points until officially registered with a team (captain updates team sheet and submits with Kyle and Dave).

Duty teams please note that if a registered player scores as a fill-in during round 4 or a later round, and an umpire has not picked this up and signals the score, these scores should not be counted on the score sheet. If you are not sure whether a player is registered with a team or not, then ask the relevant captain and/or umpires ASAP (preferably before game start).