2018-19 S2 Results R2

Thursday 14/2/2018

Sharks 40 def Beached Az 36
Ellie 18, Sam 17

Ducks 36 def by The Krillers 42
Nicki 16, Lauren 10

Clownfish 34 def by Sheep Stations 44
Natalie 12, Clinton/Dee each 16

Brothers 31 def by The Nuts 50
Anna 10, Jemma 28

BYE The Sisters

The ladder and top scoring rankings have also been updated under Statistics.

During the meeting last night a question came up regarding what is expected of Duty teams. I’ve listed a link below to the page on this website that explains this, as well as some other useful links:

 

Weekly Rule Highlight

Whenever a player takes any kind of free throw (regular free throw, neutral ball, goal line throw in (after score), corner, side line (after ball goes out), penalty) no player within 2 metres of the player taking the Free Throw may contest (defend) the taking of the throw or obstruct mechanics of the throw in any way (14.7).

While defending players may be closer to the person taking the free throw when they don’t defend the throw, the player taking the free throw should be given sufficient space to take the free throw without interference.

Active defense of the player taking the free throw may only resume once the free throw has been taken or after the umpire has called ‘Play On’.

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2018-19 S2 Results R1

Thursday 7/2/2018

The Nuts 62 def Sharks 26
Tony 34, Ellie 14

Sheep Stations 35 def by The Krillers 36
Clinton 16, Clare 12

Beached Az 38 def The Sisters 12
Wes 14, Peat 8

Clownfish 32 def by Brothers 34
Natalie 12, Lisa 12

BYE Ducks

The ladder and top scoring rankings have also been updated under Statistics.

Firstly, as we get into the new season, a request for all our existing and experienced players: please be mindful of our new players and new(ish) teams. If they (apparently) don’t know a rule then explain it to them, give them some tips on the game and tactics, and give them a bit more room than you would normally give your opponent. It is important that we support our new players and beginning teams, particularly during their first season, to keep them engaged and improve as a team.

Secondly, an update on the changes resulting out of the switch to a 9-team roster. As a result of selecting option one, the Ducks, The Sisters, Sheep Stations, Brothers and The Krillers have 2 byes and Clownfish, Beached Az, Sharks and The Nuts have 1 bye. We’re trying to make this as fair as possible, by:

  • Evening out the number of duty sessions per team.
  • Trying to have teams play similarly ranked (last year’s final ladder) teams.
  • Spreading the fees out proportionally (2-bye teams pay slightly less than 1-bye teams).
  • Dealing with the difference of opportunity to win games due to the extra bye for the 2-bye teams. I.e. those teams have 1 less game from which they can score points for winning. We are currently (see ladder) using the approach that we used to take during seasons with byes, which is that every bye counts as a win (with 0 points for/against).  Happy to discuss any other suggestions during next week’s 14/2 captains and umpires meeting, so if you have any, please discuss with your captain beforehand.

Weekly Rule Highlight

As in previous seasons, fill-in scores for players registered with other teams (as well as those of non-registered players) count towards the team total during the first 3 rounds of every regular season (see Section 6 of the Regulations). The intention is to give teams the opportunity to settle in and get their line-up sorted out. In addition, during the first 3 rounds, there is no minimum of 4 own players requirement and the minimum of 4 players can be met through use of fill-ins from other teams.

Fill-in scores are, during the entire season, noted in the score sheet’s Fill-In section for the team and fill-in players are excluded from top-scoring and Best & Fairest stats for their fill-in game(s). Any players written into the scoresheet’s printed player list (which as mentioned above is incorrect) are considered fill-ins for stats purposes.

Round 4 onwards goals from fill-in players registered with another team do not count (and are not noted on the scoresheet’s team line-up). Scores from new (non-registered) players however continue to count and should still be noted in the Fill-In section of the scoresheet.

Once a player has played 3 games with any team, he/she must register for water basketball and nominate a specific team, as agreed with its captain. During the remainder of the season (after the first 3 games) the minimum of 4 own players or forfeit rule (see 3.5.4) applies.

2018-19 S1 Results R14

Thursday 15/11/2018

The Nuts 56 def Ducks 18
Jemma 30, Nicki 12

Clownfish 42 def by Sharks 44
Julie 16, Markus 20

Brothers 32 def The Sisters 18
Anna 12, Steve 10

Sheep Stations 23 def by Beached Az 44
Stewart 7, Sam 20

The ladder and top scoring rankings have also been updated under Statistics.

This concludes the regular part of the season and we will now proceed to the Finals period, with the Quarter finals on 22 Nov, Semi Finals on 29 Nov and Grand Finals on 6 Dec. The QF roster has been published on the Roster page.

Brush up on your understanding of the Regulations and if there are any special arrangements to be made for your team (fill-ins etc), please do so as soon as possible with the captain of the opposing team and a member of the Board.

Thanks everyone for another great season so far and good luck in the finals!

2018-19 S1 Results R13

Thursday 8/11/2018

Brothers 52 def Beached Az 45
Anna 18, Sam 25

The Nuts 20 def Sheep Stations 0 (forfeit)

Sharks 54 def Ducks 48
Daniel 20, Ron 14

Clownfish 40 def The Sisters 24
Natalie 20, Clare 10

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

With the Finals rapidly approaching, a quick word on Fill-In arrangements during the Finals period of a season. During that time, teams may not use fill-ins from other teams or non-registered players and may not field additional male players from the same team should there be less than 3 females available. To play in the Finals, a player must be registered and have played with a team at least 3 games before he/she is allowed to play for that team in the Finals. Note, that if a forfeit occurred, all players registered at the time of that game will be considered as having played that game (3.4.1).

When a team has less than 6 players (registered with that team) available to play during Finals and the missing player(s) cannot play due to medical reasons (a medical certificate must be presented to a Board member before the game), replacement fill-in(s) may be used regardless of whether they have played the minimum of 3 games with that team (6.7.1).

These are the rules, but we always aim to be flexible when considering each team’s circumstances. Any proposed deviations from the above will need to be discussed with the opposing Captain and at least one Board member as early as possible before the game (e.g. via email days before). Should the opposing team not agree with the suggested changes, then that stands and should not be subject to further objections.

2018-19 S1 Results R12

Thursday 2/11/2018

Sheep Stations 40 def Sharks 38
Rob 16, Markus 18

Brothers 32 drew Clownfish 32
Anna 12, Natalie 10

Beached Az 59 def Ducks 38
Sam 23, Ron 16

The Sisters 20 def by The Nuts 51
Clare 6, Jemma 24

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

Some reminders of things that are still regularly forgotten and add extra work to the volunteers coordinating the scoresheets, results and stats:

  • All captains should make sure that any newly registered players are added onto the Team Registration Sheet and emailed to Dean and Dave at least a day prior to game night.
  • Anyone who is not printed on the scoresheet (unless there was some miscommunication) is considered a Fill-In and should be written into the 2-line box below the team list, with header ‘List FILL-INS below’.
    • If the player is registered with another team, circle Y in front of the name. Scores won’t count from R4 onwards and B&F points are never awarded.
    • If the player is new and not registered with any team, circle N in front of the name. Scores count, but B&F points will not be awarded until the player registers with a team.
      • A player can play up to 3 games with the team before needing to register.
      • Ideally, a player should not be added onto the Team Sheet until you’re reasonably sure they can commit to the season.
  • Cap numbers should be checked and, if needed, updated on the scoresheet prior to game start. If the number is printed on the sheet and is no longer correct, this needs to be updated on the Team Sheet and submitted by the captain as mentioned above.
  • The Duty Team member competing the score sheet should tally all scores horizontally at the end of the game and write their name at the bottom of the completed scoresheet.

2018-19 S1 Results R11

Thursday 18/10/2018

Clownfish 38 drew Beached Az 38
Natalie 16, Sam/Christy each 14

Sharks 28 def by The Nuts 40
Ellie/Dylan each 10, Jemma 30

The Sisters 24 def by Sheep Stations 26
Steve 8, Jen 12

Brothers 30 def Ducks 25
Anna 18, Nicki 8

The ladder and top scoring rankings have also been updated under Statistics.

REMINDER: No games next week due to Show Day. We resume with Round 12 on the 1st of November.

Weekly Rule Highlight

I fielded a question last night regarding a tactic that will be useful to clarify for everyone. A player was holding the ball with two hands in front and using that posture to maintain extra space (beyond the cylinder) in front while lining up a shot.

That is fine, if in accordance with the normal contact/barging rules.

The arms and the ball, even though extended beyond the cylinder, form part of your body. Therefore:

  • If the player already has the arms holding the ball extended, is either stationary or moving backwards, and a defender is pushing up against the defender (including the ball), then that is Impeding.
    • As soon as the player with the ball brings the arms up to take the shot (and gives up the space) then the defender can close the distance to the edge of the attacker’s cylinder, again bearing in mind normal Impeding rules.
  • If the player already has the arms holding the ball extended, and is moving forward into the defender, then that is Barging.
  • If at any stage, so even when static or moving backwards, the player extends the ball beyond his/her cylinder and pushes into the defending player, that is also Barging.
    • So for example, if the attacker brings the arms up to shoot, the defender closes the distance, but then the attacker changes his/her mind and tries to extend the arms again to make space and pushes into the defender, then that is Barging.

As with all barging/impeding/contact fouls, both attacker and defender are likely to be moving at the same time, so umpires have the difficult task of taking note of the length of arm extension and the direction of pushing when players come together.

2018-19 S1 Results R10

Thursday 11/10/2018

The Nuts 51 def Brothers 35
Tony 23, Eliza 15

Ducks 28 drew The Sisters 28
Nicki 12, Clare 14

Sheep Stations 37 def Clownfish 34
Clinton 14, Julie 14

Beached Az 44 def Sharks 40
Sam 20, Markus 16

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

One tactic for freeing up players from their defenders is the setting of screens. E.g. a player (screen setter) is holding a stationary position and his/her team mate is swimming directly past that screen, forcing his/her defender to go around that screen and as a result create some space.

In accordance with standard physical foul rules (s15.19-22), a screen is set correctly when:

  • The screen setter was stationary or moving backwards along with the direction of play.
  • The screen is set with the cylinder and not the arms.

The screen is set incorrectly if:

  • The screen setter is too late and moves sideways into the screen position at the same time as the defender arrives. This is considered a ‘Swimming-under’ or ‘Contact’ foul.
    • A variation of this can occur when the screen setter moves with his team mate and is creating a moving screen. This is fine, as long as no contact is made in the process. If there is contact, normal ‘Contact’ rules apply. All players involved are moving and in close proximity, so this can get a bit messy. It’s up to each player to behave respectfully towards each other and the umpires to do their best in determining inappropriate levels of contact.
  • The screen setter moves forward (against the direction of play) into the defender’s cylinder or even makes physical contact. This is considered to be an ‘Impeding’ or ‘Contact’ foul.

If a screen is set correctly, these are some of the common fouls by the other players involved:

  • The defender/screen receiver swims into the screen setter. This is a ‘Barging’ or ‘Contact’ foul.
    • Since barging rules apply, if the defender/screen receiver can’t reasonably see the screen then relaxed barging rules apply; meaning that if the contact with the screen setter is light and the screen receiver stops immediately upon that contact, play continues (Play On can be called for clarity). Alternatively, if the screen receiver keeps moving into the screen or the contact is of significant impact, then barging is called on the screen receiver.
  • If the player, who is leading the screen receiver into the screen, pushes/nudges the defender/screen receiver in the process then normal barging/contact rules apply to that player.