2017-18 S1 Results R8

Thursday 14/09/2017

Brothers 40 def Sea Serpents 22
Craig/Bec each 10, Cole 14

Pink Pirates 28 def by Beached Az 30
Jen 10, Sam 18

The Nuts 46 def Sharks 26
Tony 28, Markus 14

Clownfish 49 def Ducks 38
Brett 29, Ron 14

The ladder and top scoring rankings have also been updated under Statistics.

The rest of the umpiring roster will be published this weekend.

Reminder

As explained in section 2.3 of the Regulations, players must remove jewellery and other articles that might cause injury, prior to the game (e.g. watches, rings, bracelets etc.).

The umpire will assess and have the final say in whether wearing jewellery during the game presents a danger to any player (including the person wearing it) and if so, the item must either be removed or thoroughly covered with waterproof/resistant tape (e.g. piercing). If that is refused or not possible, the player can be excluded from the game.

Advertisements

2017-18 S1 Results R6

Thursday 31/08/2017

Pink Pirates 38 def Sharks 30
Susan 12, Markus 18

Clownfish 44 def Ducks 30
Scott 16, Andrew 8

Beached Az 32 def by The Nuts 58
Wes 12, Tony 30

Sea Serpents 30 def by Brothers 38
Cole/Haig each 8, Lisa/Jo each 10

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

This week we’re looking at the barging rule in general. Section 15.19 refers to barging a static defender, while 15.21 deals with barging in motion.

The concept of the ‘cylinder’, which is the shoulder-width space around the person, is important when determining the barging violation. Barging can be called on physical contact, but also on movement into the defender’s cylinder.

While barging a static defender (15.20) is generally straight forward, what happens when both players are in motion without contact but in each other’s cylinder is not always obvious (read 15.21). Simply said; if an attacking player moves forward or sideways into the defender’s cylinder, that is barging. If the attacker is static or moves backwards and the defender moves into the attacker’s cylinder, that is impeding (although usually more leniency is given here, since as the ‘follower’ it is harder to know when to stop). Note, that the interpretation of forward/backward depends on the placement of the defender. I.e. the defender is usually placed between the attacker and the defended basket. But, if the defender is placed behind the attacker (e.g. a double-team defence) and the attacker swims backward into the defender, that is also barging.

Since the in-motion/non-contact situations happen very often, we need to keep those rules practical. Therefore, umpires generally only call consistent barging. E.g. if the attacker tries to swim closer to the basket and does so by diagonally swimming forward into the cylinder of the defender (so not arms), then the umpires generally wait for a few seconds to see if the attacker stops. If the attacker consistently keeps moving into the defender’s cylinder in this situation, then a barging foul is called.

Similarly if this happens in reverse, with the attacker retreating and the defender consistently swimming forward into the attacker, that is impeding. The in-motion/non-contact scenarios tend to be considered more severely when they occur closer to the attacking area/basket.

As you can see, contact & barging rules are not simple considering the many different possible scenarios. Umpires must consider on- & off-the-ball situations (with on-the-ball being considered more severely than off-the-ball), general impact, flow of the game, intent, etc. etc. So while the barging rules have been discussed, agreed and documented to a large extent, the ongoing need for careful & consistent interpretation by the umpires and understanding & cooperation from the players are ultimately essential.

2017-18 S1 Results R5

Thursday 24/08/2017

Ducks 30 def by The Nuts 52
Jayden 10, Tony 28

Sharks 40 def Sea Serpents 38
Ellie 18, Cole 16

Pink Pirates 28 def Beached Az 20
Greer 16, Wes 10

Brothers 45 def Clownfish 26
Lisa 21, Mike/Josie each 8

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

While not often called, minor foul 15.4 “To take or hold the entire ball under the water for more than 2 consecutive seconds.” is still something to be aware of.

Quite often, players will briefly push the ball underwater in order to stabilise and/or push themselves up a bit just after obtaining possession. That’s fine and generally doesn’t take longer than a couple of seconds.

The likely scenarios in which an umpire calls this particular foul is when the player holding the ball underwater for more that 2 seconds gains an unfair advantage by doing so. Advantage such as hiding the ball, but also that of using it to push defenders away underwater.

2017-18 S1 Results R4

Thursday 17/08/2017

Sea Serpents 36 def Pink Pirates 35
Caitlin/Cole each 14, Mel 14

The Nuts 44 def Clownfish 14
Jemma 32, Mike 6

Sharks 36 def by Beached Az 54
Caitlin 16, Wes 20

Brothers 32 def Ducks 26
Anna 12, Andrew 8

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

As outlined in 14.7, whenever a player takes any kind of free throw (regular free throw, neutral ball, goal line throw in (after score), corner, side line (after ball goes out), penalty):

  1. No opposing player within 2 metres of the player taking the Free Throw may contest (defend) the taking of the throw or obstruct mechanics of the throw in any way; and
  2. No opposing player may be closer than 1 metre of the player taking the Free Throw.

The umpires may allow opposing players to be slightly within the 1-metre radius where practical, as long as the main aim of not interfering with the free throw is achieved.

On a pass or shot, defence of the player taking the free-throw may resume. If the player with the ball swims on from the free-throw spot, the umpire will call Play-On and defence can resume as well.

2017-17 S1 Results R3

Thursday 10/08/2017

Sharks 28 def by Clownfish 36
Markus/Caitlin each 8, Scott 18

Beached Az 24 def by Brothers 38
Alison/Sam/Kylie each 6, Lisa 16

Ducks 34 def by Sea Serpents 49
Andrew 12, Caitlin 25

Pink Pirates 20 def by The Nuts 52
Susan/Rob each 6, Jemma 26

The ladder and top scoring rankings have also been updated under Statistics.

Weekly Rule Highlight

With the conclusion of Round 3, the relaxed rules around fill-ins return to normal again (see section 3 and 6 of the Regulations). So, to remind you; note that all fill-in names should be written into the specific section on the sheet and not directly below the registered players. A fill-in is someone who is not printed on the score sheet. Note to Captains; fill-ins written in the team section of the sheet are not considered as newly registered players until an updated Team Registration Sheet has been submitted.

During Round 4 and subsequent rounds each team must have a minimum of 4 of its own registered players (or forfeit the game – don’t forget you could still play a scratch match with whomever is there).

Scores from registered (with another team) players do not count at all Round 4 onward, so also not towards the total team score (and obviously not be eligible for B & F points for that game). A non-registered fill-in can score and that score will count towards the team total score, but they will not be attributed to the players top scoring rankings & not be eligible for B & F points until officially registered with a team (captain updates team sheet and submits with Kyle and Dave).

Duty teams please note that if a registered player scores as a fill-in during round 4 or a later round, and an umpire has not picked this up and signals the score, these scores should not be counted on the score sheet. If you are not sure whether a player is registered with a team or not, then ask the relevant captain and/or umpires ASAP (preferably before game start).

2017-18 S1 Results R2

Thursday 3/08/2017

Beached Az 52 def Ducks 44
Sam 32, Jayden 14

Brothers 32 drew Pink Pirates 32
Kath 10, Susan 20

Sea Serpents 38 def by Clownfish 40
Caitlin 18, Julie 14

The Nuts 51 def Sharks 24
Tony 31, Ellie 10

The ladder and top scoring rankings have also been updated under Statistics.

To all captains, please make sure you have submitted your most up to date team sheet no later than Wednesday.

Weekly Rule Highlight

Only 2 players of each team are allowed to occupy any space within each 2 meter area (see 15.8 and 15.9 of the Regulations).

Being fully ON the line is not really possible, unless you’ve been on a very strict diet, so umpires should generally go with the same rule that applies to a ball being out: if the majority of your fine physique is over the line, then you’re in the 2 meter area. The exception to that is the arm holding the ball since that constitutes an advantage within the 2 meter area. In other words, the extended arms of the 3rd team member into the 2 meter area (e.g. to grab or tap the ball, pass or shoot) also means you’re in the 2 meter area.

If it was a defensive foul, and the attacking team was in possession of the ball, the attacking player with the ball at the time of the foul must choose between taking the free throw either from the spot he/she was in at the time, or on the 2 meter line directly in front of goal (the player should indicate this last one to the umpire, or Play On may be called). If the attacking team was not in possession of the ball, then the free throw must always be taken on the 2 meter line directly in front of the goal by the attacking player nearest to the ball at the time of the foul.

If it was an attacking foul, then the ball goes to the defensive player nearest the ball at the time of the foul who must take the free throw from the 2 meter line, directly in front of the basket (see 14.3.2 of the Regulations). The umpires usually allow the free throw to be taken anywhere in the 2 meter area, but note that the ball may be called back in case of an unfair advantage.

2017-18 S1 Results R1

Thursday 27/07/2017

The Nuts 48 def Brothers 28
Tony 38, Kath 10

Ducks 28 def by Sharks 46
Jayden 10, Ellie 20

Clownfish 30 def by Pink Pirates 37
Dave/Mike each 8, Nicole/Susan each 14

Beached Az 34 drew Sea Serpents 34
Cole 14, Sam 16

The ladder and top scoring rankings have also been updated under Statistics.

To all captains, please make sure you have submitted your most up to date team sheet no later than Wednesday.

Weekly Rule Highlight

As in previous seasons, fill-in scores for players registered with other teams (as well as those of non-registered players) count towards the team total during the first 3 rounds of every regular season (see Section 6 of the Regulations), which will give teams the opportunity to settle into the season. In addition, during the first 3 games of the season, there is no minimum of 4 own players requirement and the minimum of 4 players can be met through use of fill-ins from other teams.

Fill-in scores are, during the entire season, noted in the score sheet’s Fill-In section for the team and fill-in players are excluded from top-scoring and Best & Fairest stats for their fill-in game(s). Any players written into the scoresheet’s printed player list (which as mentioned above is incorrect) are considered fill-ins.

Round 4 onwards goals from fill-in players registered with another team do not count (and are not noted on the scoresheet). Scores from new (non-registered) players however continue to count and should still be noted in the Fill-In section of the scoresheet.

Once a player has played 3 games with any team, he/she must register for water basketball and nominate a specific team, as agreed with its captain. During the remainder of the season (after the first 3 games) the minimum of 4 own players or forfeit rule (see 3.5.4) applies.